Two neighbors pull clearly ahead of the rest: Overwatch at 0.82 and Discord at 0.81, with Steam close behind at 0.81 — and together they define the two-peak structure of Blizzard Entertainment's audience shape.
The first peak is franchise-driven. Overwatch, Diablo at 0.81, and Hearthstone at 0.79 are all Video Game Franchises — and all Blizzard properties — forming a tight cluster of audiences that follow the studio's own output. The second peak is platform and infrastructure: Discord (Social Media, 0.81) and Steam (Entertainment Platforms, 0.81) represent the digital layer where PC gaming audiences live, independent of any single studio. Niantic, Inc. (0.79) and Riot Games (0.76) — both Game Developers — reinforce the developer-side of the neighbor set, while Logitech G (0.76) and Funko (0.76) extend it into gaming peripherals and collectibles. The only neighbor outside the gaming ecosystem in the top 10 is Funko, a Toys and Games brand, suggesting a fandom-merchandise overlap at the edges. No celebrities, media channels, or non-gaming brands appear in the top 10.
The shape overall describes an audience anchored simultaneously in Blizzard's own franchise ecosystem and in the broader PC gaming infrastructure — two distinct gravitational pulls rather than one unified center.