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Blizzard Entertainment

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Two neighbors pull clearly ahead of the rest: Overwatch at 0.82 and Discord at 0.81, with Steam close behind at 0.81 — and together they define the two-peak structure of Blizzard Entertainment's audience shape.

The first peak is franchise-driven. Overwatch, Diablo at 0.81, and Hearthstone at 0.79 are all Video Game Franchises — and all Blizzard properties — forming a tight cluster of audiences that follow the studio's own output. The second peak is platform and infrastructure: Discord (Social Media, 0.81) and Steam (Entertainment Platforms, 0.81) represent the digital layer where PC gaming audiences live, independent of any single studio. Niantic, Inc. (0.79) and Riot Games (0.76) — both Game Developers — reinforce the developer-side of the neighbor set, while Logitech G (0.76) and Funko (0.76) extend it into gaming peripherals and collectibles. The only neighbor outside the gaming ecosystem in the top 10 is Funko, a Toys and Games brand, suggesting a fandom-merchandise overlap at the edges. No celebrities, media channels, or non-gaming brands appear in the top 10.

The shape overall describes an audience anchored simultaneously in Blizzard's own franchise ecosystem and in the broader PC gaming infrastructure — two distinct gravitational pulls rather than one unified center.

Nearest neighbors by audience shape

Cosine similarity over Persona Live audience composition.
"Entities whose overall audience profile most closely matches this one — people who follow one tend to follow the other."

Raw data

Attention graph /similar sample results  (free):
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Full Attention graph /similarity /affinity /demographics available with  API key: