Logan Paul (0.94) and Jake Paul (0.92) sit at the top of Clash of Clans' neighbor set — two lifestyle and reality-TV influencers, not other mobile games — signaling a two-peak structure where the audience bridges a creator-culture cluster and a gaming-franchise cluster.
Similarity here measures how closely two entities' audiences resemble each other in composition; a score near 0.94 indicates near-identical audience shape. The first peak is built around those two influencers plus Roman Atwood (0.90, Comedians) and G Fuel (0.91, Beverages) — a constellation of YouTube-era creator culture and its adjacent brand. The second peak is the gaming cluster: Turtle Beach (0.89), Raven Software (0.89), Rainbow Six Siege (0.88), Battlefield (0.87), and Minecraft (0.85) form a tight band of Video Game Franchises, Game Developers, and gaming-hardware brands. Elgato (0.85, Technology) rounds out the top 10, anchoring the streaming-setup side of that gaming world.
Notably, only three of the top 10 neighbors share Clash of Clans' own subcategory of Video Game Franchises (Rainbow Six Siege, Battlefield, Minecraft). The stronger pull at the very top comes from creator-culture figures — a cross-kind pattern that defines the two-peak shape. The audience that follows Clash of Clans looks as much like a Logan Paul or Roman Atwood crowd as it does a traditional gaming franchise crowd.
This two-peak structure suggests the Clash of Clans audience sits at the intersection of mid-2010s YouTube creator fandom and core gaming culture, rather than belonging cleanly to either.