Deadpool's nearest audiences are a gaming crowd — video game franchises, game developers, and entertainment platforms dominate the top 10, with no other movie franchise appearing among them.
The shape is flat: scores run from 0.81 (Raven Software) down to 0.76 (Niantic, Inc.) without any single neighbor pulling sharply ahead. Raven Software (0.81) sits at the top, followed closely by Pokémon GO (0.80) and Ask PlayStation (0.80). Pokémon (0.80) and Destiny 2 (0.78) round out the upper tier. Tallying the subcategories across all 10 neighbors: four are Video Game Franchises (Pokémon GO, Pokémon, Destiny 2, Battlefield), two are Game Developers (Raven Software, Niantic, Inc.), two are Entertainment Platforms (Ask PlayStation, Xbox Game Pass), one is Toys and Games (Funko), and one is Technology (PrimeGaming). Deadpool's own subcategory — Movie Franchises — appears zero times in the top 10. The audience this franchise draws looks structurally more like a gaming platform's audience than a film franchise's.
This flat, gaming-heavy cluster suggests Deadpool's audience is shaped less by moviegoing habits and more by the broader entertainment ecosystem of console gaming, game subscriptions, and collectible culture.