Across Diablo's top 10 nearest neighbors, no single entity dominates — the similarity scores run from 0.86 down to 0.77 in a gradual slope, a broad shape with meaningful overlap spread across multiple kinds of audiences.
World of Warcraft leads at 0.86, the strongest pull in the set, followed closely by Blizzard Entertainment at 0.81 and Hearthstone at 0.80. These three form a tight Blizzard-ecosystem cluster — two fellow Video Game Franchises and their parent Game Developer — suggesting that a substantial portion of Diablo's audience shape is defined by shared Blizzard fandom rather than the action-RPG genre alone. Heroes of the Storm at 0.79 reinforces this: four of the top five neighbors are Blizzard properties.
The remaining five neighbors reveal where the audience extends beyond that core. Magic: The Gathering (0.80) and Dungeons & Dragons (0.79) — both tabletop-adjacent, one a Toys and Games entry and one classified as a Video Game Franchise — point toward a fantasy-and-strategy gaming overlap. D&D Beyond (0.79) reinforces that thread. Then the set opens outward: Sea of Thieves (0.77) is the lone non-Blizzard, non-tabletop Video Game Franchise in the top 10, while Gordon Ramsay (0.77, TV Personalities) and Doctor Who (0.77, TV Shows) are the only non-gaming entities present — a cross-kind signal that the audience's shape extends into mainstream geek-culture media.
The broad distribution here reflects an audience defined less by a single genre than by a cluster of overlapping enthusiast communities — Blizzard games, tabletop fantasy, and genre television — all pulling in roughly equal measure.