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ESPN Esports

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VALORANT (0.64) and Blizzard Entertainment (0.63) form two distinct poles in ESPN Esports' top 10 — a two-peak structure where one cluster pulls toward competitive game titles and another toward their developers.

The shape is two-peak, and the split is legible at the subcategory level. The first cluster groups around Video Game Franchises: VALORANT at 0.64, League of Legends at 0.61, and Overwatch at 0.58 anchor this side. The second cluster groups around Game Developers: Blizzard Entertainment at 0.63 and Riot Games at 0.59 sit just behind the top neighbor. These two subcategories together account for five of the top 10 positions, making the esports-adjacent gaming world the dominant structural force. The remaining five neighbors are notably cross-kind: Back to the Future™ (0.61) and Fantastic Beasts (0.59) are Movie Franchises, 100 Thieves (0.59) is categorized as Other, Venmo (0.58) is Finance, and Magic: The Gathering (0.58) is Toys and Games. No other Websites — ESPN Esports' own subcategory — appear in the top 10. The presence of a payment app and two film franchises alongside competitive game titles signals that this audience's shape is defined by something broader than esports content alone.

The two-peak structure suggests ESPN Esports draws an audience that bridges game-title fandom and developer-brand loyalty, with a secondary layer of genre-adjacent pop-culture interests pulling the shape outward.

Nearest neighbors by audience shape

Cosine similarity over Persona Live audience composition.
"Entities whose overall audience profile most closely matches this one — people who follow one tend to follow the other."

Raw data

Attention graph /similar sample results  (free):
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