The top 10 neighbors for Call of Duty League span game developers, video game franchises, gaming hardware, and a broad mix of influencer subcategories — with scores compressed into a narrow band from 0.91 down to 0.86, and no single neighbor pulling decisively ahead of the rest.
Similarity here measures how closely two entities' audiences resemble each other in composition. The shape is flat: Treyarch Studios (0.91), ASTRO Gaming (0.91), and Call of Duty (0.90) sit at the top, separated by less than 0.01 from each other. Sledgehammer Games (0.90) and Activision (0.89) follow just behind. Five of the top 10 are Game Developers; two are Video Game Franchises (Call of Duty and Rainbow Six Siege at 0.86); one is a Technology brand (ASTRO Gaming); one is classified as Other (100 Thieves at 0.86); and one is a Celebrities and Influencers entry (Matthew Haag at 0.88, subcategory: Authors). The dominant cluster is the Call of Duty production and support ecosystem — the studios, publisher accounts, and hardware brands that orbit the franchise directly — with Matthew Haag as the lone individual personality in the top 10.
What the flat shape reveals is that this audience is defined by a tight, coherent gaming ecosystem rather than any single gravitational pull: the league's audience looks nearly identical to the audiences of the developers, publisher, and peripheral brands that make up the franchise's infrastructure.