At 0.95, Crunchyroll is the strongest pull in Funimation's top 10 — but the audience doesn't stop at anime streaming. It bridges directly into Japanese game publishers, forming two distinct clusters that together define the shape of this neighbor set.
The shape is two-peak. The first cluster is anime media: Crunchyroll at 0.95, VIZ at 0.93, Shonen Jump at 0.92, and Toei Animation at 0.91. These are the neighbors whose audiences most closely mirror Funimation's own — manga publishers, animation studios, and the one other Entertainment Platform in the top 10. The second cluster is game developers, all with Japanese roots: Capcom USA at 0.91, Bandai Namco US at 0.89, and Konami at 0.89. The scores across both clusters are compressed into a tight range, which means neither peak dominates cleanly — the audience genuinely straddles both. Rounding out the top 10 are Sony (Technology, 0.89), No Jumper (Podcasts and Radio, 0.88), and Samsung Mobile (Telecommunications, 0.88) — broader consumer tech and media brands that sit just outside the two core clusters.
The overall picture is an audience defined by the intersection of Japanese animation and Japanese gaming, with consumer electronics brands as a secondary layer.